Suspicion arises in Morro’s mind as a large group of rufians accumulates at the end of the street, he alerts Kaz to their presence and tells him to prepare for some action. That same group floods the Lusty Dagger, dwarven crossbowmen move to the balcony to provide supression fire for their leader. Morro leaps into action, bursting through the door and cracking the skull of some human brigand with his maul. Kaz leaps forth from his bar stool and whips out his dagger, but then runs with the rest of the guests because he doesn’t know how to use it. Without a magic permit neither he nor Roulette can enter the battle so they must leave and wait outside, Roulette is attacked but becomes obscured magically and is hard for everyone to see helping her evade an attack levied against her. The rest of the inhabitants of the Rusty Dagger begin to flood the streets escaping the violence that has ensued inside. The party stands back from Qualt but Morro doesn’t notice and engages Nepestim grazing him painfully with his maul. Mouse in mouse form leaps from the table and becomes human, she and Daywoo with sword and chain whip in hand dispatch the first dwarf Hammer with deadly skill. A deft smash and an agile slash leaves this Hammer lifelessly falling on the ground and passing into oblivion. The Crossbows up on the balcony fire on the party wounding Jerra-Sai and Daywoo, dwarf Hammers knock those two prone. Two of the Crossbows later shoot at Morro but are unable to hit him due to his evasive skill. Morro still attacking Nepestim lets out a burst of power with his Maul that leaves the Nepestim holding in his now exposed pancreas. Previously Morro told him of plans to get into the employ of Garash Vren and said that the party must be tested. At the last attack he told Morro he passed but this was just a ploy to get him and the stronger units in the party out of the fight, mouse passed as well after the last slash that sent the dwarf Hammer to the grave.
Jerra-Sai and Daywoo are on the ground, Jerra is unconscious and in a clever move she is revived by Daywoo’s invigorating expositions of glorious battle and valor. Jerra moves to the corner and Daywoo hunches nearly dead over a bar stool. Mouse and Morro still stand against the wall determined to complete the objective.
Meanwhile outside the tavern Kaz and Roulette debate about whether to get guards, Roulette decides it would be a bad idea to involve them in the whole issue and it might be bad if another disturbance is connected to the Plotaris family. So Kaz flags down some guards and frantically tells them that there is a battle inside; Roulette sighs and gives him a disgusted look. Kaz said he thought they agreed to do that. One of the guards says that they don’t serve drow in this city and ignores him while one of the guards hits on Roulette. After the small chatting the guards rush in the door and say “What’s going on here” in typical guard fashion and the gang runs out and both Roulette and Kaz try to hit Nepestim on his way out, his pancreas in hand. Kaz manages to punch him to little effect and then attempts to jump on Nepestim’s back but is tossed off. The Crossbows jump from the balcony shaking the ground as they land solidly and bolt for the door like a stampede of oxen. As they pass out the door Kaz becomes a victim of a run-by shooting, and one of the guards observes astutely that he may be hurt, tells Roulette to deal with it, and then continues inside for some more questioning.
When inside the party is questioned heavily on their involvement, everything is denied though Morro owns up to killing “that one guy” at the door as he killed as an afterthought to bursting into the door and is told that he better hope that guy doesn’t have anyone to claim him or there may be some sort of hell to pay for killing him. We basically tell the guards that these guys just started at it and we happened to be in the way. When Mouse is questioned, she cries a ton and says some stuff that is hard to understand about Qualt being her father. While the guards aren’t watching she searches him and finds a flier talking about the docks and needing employment on a ship headed to Mosstown. Morro tells them that the party just got into town and we had no place to stay so they decided they would take us to the guard station. However when we got to the guardhouse to talk to the captain we told him that the Nepestim mentioned working for Garash Vren but still maintained no relation to Qualt. Plotaris was called in and we all conversed and we were told not to leave the compound anymore, espescially the normal suspect…Kaz. Once the guards are gone the party talks to Camlin and tells him everything about the encounter and Mouse tells Camlin about the flier and so Camlin comes up with a plan to get us to Mosstown before the Nepestim’s posse gets there. We must again be hired guns, which is the only thing we seem to be good at, but will the party succeed on the high seas? The next day the Darkstalkers went shopping for items-a-plenty and also sold our loot for 16000gp which is the yearly combined wages of a small town. The empowered and resupplied party will next head to Mosstown to try completing an objective for the infamous Shadow Guild
Join us next time as we embark upon another adventure with our favorite adventuring company…THE DARKSTALKERS!