The Dark Stalkers of Faerun

The Lychanthrope

After their devastating defeat at the hands of the brigands, the Darkstalkers retreated to lick their wounds, and plan their revenge, and during the night the vehicle of their revenge arrived via Gamborn, a gnome Cleric, and Akira, a human swordmage.

In a strange twist of fate, it turned out that both entered Gharash Vrin’s service in Moonstone looking for money, but quickly became disillusioned when they realized that Vrin was without scruples, and perhaps mentally unhinged. It was only when they were absorbed in to the Black Pyramid along with Vrin and his men, did they realize that they had made the wrong career choice, and decided to slip away and find an exit out of the pyramid on their own.

That was when they found the Darkstalkers. After some initial negation, the two bold, adventurers decided to join the Darkstalkers, and gain their best hope of escaping the pyramid alive. Vyrellis’s head was also found by the Gnome from where it had been not so carefully hid underneath the Lizardmen’s body, and so Kaz got his head back.

The two led the Darkstalkers through a backway into Gharash Vrinn’s hideout and they were able to surprise Vrinn and his men, but not before they could reveal their secret weapon, locked away behind several wooden crates.

Apparently, in the process of traveling through Mosstone, one of Vrinn’s men had contacted lychanthropy and instead of killing the poor soul, they had locked it in a room. The creature escaped in the middle of the Darkstalkers attack, and quickly proved to be a formidable opponent. The Darkstalkers focused all of their energy on killing the blood-raged creature, but not before Kaz sneaking around invisibly, stole some of Gharash Vrinn’s treasure.

The two new members of the Darkstalkers performed admirably during the battle. But the original band of thieves that attacked the Darkstalkers were not found…yet.

Thick as Thieves

The party decimated the lizard folk beasts in the watery catecombs of the Pyramids of Shadows, but not without losses. Daewoo KoopaTrooper, Dragon Knight of Tymanchebar, has fallen bravely defending her friends and allies. How many losses can the Darkstalkers take in this bloody non-dimensional ziggurat? Is there any hope for escape? Or will the Darkstalkers fall to the mad mind of Karavakos?

After the battle the party is at a crossroads. There are many paths, all leading to danger. The party discusses the burial rites of Daewoo. No one knows what to say or do, so the party decides that, as unjust a burial as it it, to leave the body of Daewoo in the hallway and perhaps try to come back for it later. The bodies of the lizardmen are dragged up onto a platform in the center of the room and their bodies are searched. Little of value is found.

Jera-Sai demands more information from Lady Vyrellis, but she refuses to speak to the sorceress whose aberrant magical chaos is repulsive to her. Instead, she demands that Kaz D’Kazzen, is the middle man for any information that is decided. She demands that Kaz enters the library where a statue of her resides. She tells him an object of great power is there. The rest of the party is distrustful of them both and decide to travel in the opposite direction.

In the next room, they find a shoddy barricade of hammered together tables, barrels, and chairs, filled with arrow slits. From behind the barricade, voices demand for the party to surrender their weapons and armor. The party refuses, choosing to hide in the stairwell beyond the reach of their bolts. Kaz is tasked to turn invisible and see if he can find a way in. In invisible form, he tries to bluff that he is part of a party of powerful wizards who could destroy the barricade and everyone behind it in minutes. That doesn’t work.

Then he manages to get a side door opened. The party rushes into the room from the side door, hoping to catch the bandits unprepared, but it is a trap! Fire shoots up from the floor, splitting the party in half. Jera-Sai manages to get the door opened and to shove a dagger in the grooving holding it opened, while Roulette teleports to safety, and Barricade runs through the fire, his iron hide glowing red hot. Kaz attempts to negotiate with the bandits. In a sign of good faith, he throws over his magical robes. The bandits laugh at his negotiation attempt, making Kaz really angry.

Kaz warns the bandits that he will rip their flesh from their bones and feed it to them, and then is shot with eight or nine bolts, and after flailing in the air, falls to the ground, filled with bloody puncture holes. Jera Sai pulls him back down into the stairwell.

Then in a surprising twist, she pulls the head of Lady Vyrellis from Kaz’s clothes. Not trusting to the influence of Lady Vyrellis on Kaz, she hides the body amongst the Lizard Folk remains.

She then returns to the party to lick their wounds and come up with new plans.

Not the best day for the Darkstalkers.

Exploring the Pyramid
An ettin, harpies, and lots o' death

We failed to kill the carrion crawlers but slaughtered Gurrak. Afterwards when things had calmed down, a faint voice could be heard over in a corner of the room. We found the Head of Vyrellis, a magical orb of immense power, and of the darkest obsidian. She said that Karavakos is an inmate in this prison and in order to escape, he has to die. The magical prison dates back to pre-Netherese Empire, and was built to hold Karavakos. Karavakos is a mighty wizard from the past, and Vyrellis was once married to him. He murdered her but her ancient elven magic keeps her shattered form here in this prison. Karavakos was a tyrannical ruler of a small area, who ruled with force. The kingdom eventually crumbled and fell to ruin, and Karavakos’ bargain with demons went sour. The fey people rallied against him and bound him to the prison. Apparently, he was an elf before he became a tiefling.
Lady Vyrellis tempted Kaz into using her as his main weapon, and is trying to get us to gather her shattered parts to return her to life. We found out that Vren had jumped out of the pit when he arrived in the pyramid and ran down a corridor. During the fight with Gurrak, our elven ranger also ran down a corridor, but in another direction. We chose to go look for the elven ranger, and went down some steps into a room filled with water. On a platform in the middle of the water, we found two harpies talking about how good he tasted. In that room we fought two harpies and four sahuagin.
We killed them all, and sent 6 hours of rest in that room. While sleeping, we all have troubled dreams. Visions of Karavakos, laughing maniacally, saying “kill me, kill me.” We also see a succubus, trying to tempt us. It is disturbing and yet attractive.
After the rest, the party turns back to go in the direction that Vren Garash went. Kaz’s smoke snake scouted the area and reported back to Kaz: behind door number one are a couple of rats sitting on a pile of rubbish, behind door number two is a library with whispering voices and a statue of Lady Vyrellis. The third choice is an open room filled with water. We choose the room with water, and are attacked by lizardfolk!!

The Pyramid of Shadows
The Entrance

The party was extremely suspicious of the pile of dead bodies, because there was absolutely no metal around them. The only exception was a magical ring. After a couple of minutes just staring at the bodies, trying to figure out if there was another trap, Kaz D’Kazzen scouted the area and discovered the rust monsters. We started fighting the rust monsters and Daewoo WuTang Koopa had her armor and weapon dissolved into rust and eaten by them. The party eventually managed to kill off the rust monsters before they reached VI “Barricade”. At the same time, two crazy men tried to defend Gharash Vren‘s personal office. The party eventually overcame them, killing one and capturing the other. Before much information could be coaxed from the crazy man, Karavakos’ ghost-like form came out of the pyramid and killed him.
Karavakos told them that he was one of the keepers of the small black pyramid that was sitting on the floor in front of the party. Karavakos goes on to explain that Gharash Vren found a way to enter the pyramid and if we wanted to find him, we had to unlock the puzzle on the pyramid. Doing this would also give whoever unlocked the pyramid much power. Karavakos caused the pyramid to glow with Sepurnal symbols, showing the party the actual puzzle that had to be solved. Kaz became power hungry and grabbed the pyramid, attempting to solve the puzzle.
Before the anyone else in the party could react, everyone found themselves in a large pit filled with dead bodies. The bodies looked recently dead yet impossibly from another time. And also…the bodies are moving!!! What’s underneath the party?!
When the party looks up, they find themselves face to face with an ettin named Gurrak. He began rubbing his two blades together, looking hungry. The party began fighting Gurrak while trying to get free from the pit. It turns out, two carrion crawlers were swimming through the bodies. And they attacked the party!

Into the Mines

After the fiasco (and betrayal) of Mouse killing Morro‘s page, page, the party settled into an uneasy sleep for the night. Kaz D’Kazzenonce again dreamed about Gharash Vren and Karavarkos. The new day brightened without anything else untoward happening, and the party found a young ranger named Gabbo waiting outside for them. Gabbo can affectionately be referred to as the Faerun version of Justin Bieber; too cool for just about everyone else, and so awesome that he’s unfazed by anything…or so he’d like us to think.
The party and Gabbo got on their way into the forest, towards the mine that Gharash Vren had seized. The walk was uneventful, no random encounters or really cool wondrous items dangling in the air waiting for someone to grab them.
Upon reaching the entrance to the mine, the party sent Kaz up, while invisible, to scout out the area. The first dead body he found was laying in a mine cart just outside the entrance to the mine. Kaz decided to investigate a little shack just outside of the entrance to the mine. When he opened the door, a spike flew down from the ceiling to impale anyone who opened the door (“It’s a trap!”). After the initial shock of being hit by a spike, Kaz was once again confronted with a nasty surprise – three dead bodies were hanging from the rafters (A dwarf, a dragonborn, and a human).
Aside from the three dead bodies, nothing else was found outside of the mine. The party began the descent into the mine, with Gabbo at the front looking for traps (because he’s so awesome). The first trap Gabbo stumbled upon was a poison gas trap. A few people were actually poisoned, but it wasn’t too serious. Farther down in the mine, the party ran into a fire trap. They stood at the entrance of the fire trap room for a while, trying to figure out how to disable it. No one could, so Daewoo WuTang Koopa ran across it, ignoring any damage she took. Jerra-sai picked up Kaz and flew across, not setting the trap off. VI “Barricade” decided to follow Daywoo’s steps, and run across the fire trap room as quickly as possible. Gabbo thought about the room some more, and found a way to get across without setting the trap off. If Gabbo didn’t act like Justin Bieber all the time, Jerra-sai might have actually been impressed. The party trudged on, looking for traps. The next one they found was a projectile spike trap. Kaz took the lead for this one, and found the near-invisible wires that, when tripped, set off the trap. Everyone was able to successfully step over the trip-wires and they found themselves facing their next challenge – a pile of dead bodies!

Betrayal in Mosstone
A darkstalker dies tonight---By another Darkstalkers hand!

It is nighttime in Mosstone, the creaking of the crickets, and far from the diameter of the Great Tree, a point of light, one of those local pubs open in every town when all other stores have stopped selling their wares and locked their doors. On the other side of the town, a nest of shanties and huts. The party is split. Half of them, not ready to give up on the day, perhaps with the leg of their journey finally so close, decide to stay for a drink at the above mentioned pub, the other half have decided to fall in for the night. Inside the round pueblo style hut, the other half sleeps, the other half save one.

There is a small fire in the hearth and a soft crack of coals popping, amber light flickering. As the fire crackles, the shadows seem to grow long and short. There is someone standing over the body of Dejmor, Morro’s page. It is Mouse, her small frame absurdly contrasted with that of Morro’s immense great hammer in her hands. She hefts the hammer over her head, the hammer is the length of her lithe body, and sends it down crashing onto Dejmor’s head. But the weight has set her off balance, and the hammer lands on Dejmor’s small chest. There is a crack as the small boy’s sternum is caved inward. The boy gives out a gurgling whistle, what would normally have been a scream if his lungs weren’t pierced with the shattered remnants of his ribcage. But it is loud enough that Morro and Kaz awake.

Kaz can see everything in the night gloom. His race has evolved night vision and the dark room to his eyes is awash in a purple light. Morro cannot see in the dark. He looks towards Dejmor’s bed. For some reason, Morro has chosen Dejmor to be placed under his protection. The boy is his responsibility and the relationship has evolved to something like father and son. He sees a dark shadow, short, thin, but hanging over Dejmor’s bed. Morro attacks bare handed, reaching to pull the weapon out of this assassin’s hands.

Kaz is frightened. The room is too small for three combatants. He might get killed getting in between Morro and Mouse, two assailants whose effectiveness at killing he has already seen first hand. Kaz has no idea why Mouse would kill Dejmor, but he is not surprised. For a Drow, betrayal is never a surprise. Mouse was a sellsword, just like him. Kaz could not expect loyalty from anyone; and except for Daewoo and Jera-Sai who had saved his life, he planned to give none.

Mouse turned towards Morro. His large frame, clad only in cotton bottoms and a night shirt, towered over her. Mouse cursed; her plan had failed. She was going to kill Dejmor and frame it on Mouse. Perhaps, find some way to tie Kaz into the plan as well. She knew that with any wrong doing, he would immediately be suspect. That would put her in a perfect position for blackmail. But Morro was another thing. He was dangerous.

Morro reached towards her grabbing at her hammer. She threw it to her feet. The weapon was too unwieldy, and if Morro got his hands on it, then with his strength he could pull it from her grasp anyway. She pulled out her whip chain and slashed him across the chest.

Kaz was moving along the walls, trying to get to the doorway. He needed to make sure that Mouse was down before he could get away. He cast a spell.

The shadows came alive beneath Mouse’s feet. They writhed up, tentacles of blackness, and pulled her to the ground. Morrow leaped around her, as Kaz raced out the door. He leaped, rolled, and came up with his hammer in his hand. He swung it around smashing Mouse in the face. Her small frame shook with the impact as her face was shattered. She flew back crashing into the burning embers and then rolling outwards. She was lying unconscious on the floor. Morro looked at Dejmor trying to breath even though his lungs had collapsed, then he raised the hammer above his head, and hammered Mouse’s head into the earth. Mouse’s head exploded like ripe Chultian Melon.

The rest of the Darkstalkers ran into the room. Daewoo had showed up in just enough time to heal Dejmor. But Morro has decided to leave the party. He gives no explanation for leaving, but perhaps he realizes that the life of a Darkstalker is too dangerous for a small boy. Morro and Dejmor walk out the front gates of Mosstone and out of the lives of the Darkstalkers.

The Darkstalkers are stunned. One of their party members is dead, another has left with his protege. Mosstone guards are investigating the death as a murder. Though there is initial suspicion that Kaz might have something to do with what happened, Archdruid Mumridor cleared everything up. Once again Kaz is indebted to the druid. The party decided they needed to regain their numbers, but perhaps do a more careful job vetting potential Darkstalkers. They find a strange, intelligent Golem hanging around the town of Mosstone. He is a new design of roving golem-soldiers designed by War Wizards of Cormyr. He has decided to come with the Darkstalkers on their trip, but they will not be as quick to accept him as they have done their other comrades. Gabbo, the boy scout, leads them to Gharash Vren’s hideout, a few miles into the Wealdath forest. The hideout is a old, abandoned mine, but it appears to only be filled with the bodies of Gharash Vren’s men. The Darkstalkers begin to investigate, but there are already many traps. The deal was: Bring back Gharash Vren’s head, but are the Darkstalkers getting in over their head.
See what had happened was...

Hello viewers, Mister Whathappened. With another Hero interview.
This week, we have Mouse of the infamous Darkstalkers with us today. She’s going to give us the inside scoop on what happened last week. So Mouse what happened?

Well this is what I remember. We just got away from some pirates…

WOW pirates, that must have been a bit exciting?

Meh. They got in the way so we kicked their butts… I think, it was dark and they were out of my darkvision range. So I didn’t see much. Kazz would know more, his darkvision is better then mine.

Anyway we got done with the pirates and we’re finally getting some rest. Jeri-Sai was learning boat stuff and Daywoo was doing her dragon forms. I was busy checking my equipment and such. We were all pretty chill, except for the Deva. He was noticeably pissed for some reason. I was going to snoop around a bit and find out what the deal was, but it looked like jeri-sai was on top of it, so i just let it go.

So you weren’t curious to know what was going on?

Well yeah, but I figured that it probably had something to do with that whelp that’s always following the Deva around. So I figured it wasn’t all that important. Although I have noticed that the kid’s be “hanging out” with the tiefling a lot, so maybe thats what the situation was all about.


It was a pretty boring ride, oh but we did finally make it to our destination. But then we had to go back to the boat.

Really? Why?

Well, apparently the deva’s monsters hatched and one of them escaped on the boat so we had to go back and catch it. Maybe thats why he was pissed… meh, still don’t care. Anyway we tried to catch it.

That most have been fun.

It was thrilling, I got to use my blastpatches and everything. Ooh, and I got to see what dark kou-toa looked like. I drew a picture. Personally I thought it was pretty cute. I’ve named the new species of kou-toa, the Darkstalker.

Really?… Ok. Did you kill it?

Nope it got away. So we went back to the shore and camped out for the night. the next morning we went to town and met our contact. Some druid dude. Oh then security took the deva away for smuggling or something.

Really, smuggling?

Yeah I’m not surprised, not to be racist but I don’t trust anything that can’t die,
and thats it.

Well that sounds like a great week. Lets hope you guys keep up the “good” work. Any predictions for next this week?

Yeah, were going to kill some shit.

oh no they didn't!


The Dark Stalkers battle at sea continues as each party member fights off the likes of three Kuatoa and one Aboleth.

Kaz was hit several times by the Aboleth and eventually succumbed to its brain washing. Kaz attacked a few of his party members then took a great leap off the starboard side of the ship. He landed close to the Aboleth, flailing around in the deep salty ocean.

Meanwhile, the rest of the party continued to take on the gathering of the fish people. Each Dark Stalker member was handing out a savage beat down to the slimy fish beasts, however as much wrath as they were dishing out, they were also taking a lot damage. Several times Mouse and Daywoo were looking very bloodied. Especially near the end of the battle when Daywoo’s brain was infested by the nasty tentacled Aboleth, unfortunately causing her to attack young Mouse. Instead of moving away from Daywoo, Mouse unleashed her fury in a counter attack against her unarmored party member.

Jerra sai stuck to the bow area of the ship and dealt out major damage with her ranged and close attacks on a Kuatoa standing directly in front of her.

After Morrow shook off the Abolth’s fierce grip on his brain he jumped into action aiding Roulette, Daywoo and Mouse in the fight. The nasty fishes got the best of several party members by snatching their weapons with their nasty sticky shields. Daywoo had no weapon however that didn’t stop her from unleashing a serious *kiss with a fist *to the face of a sword swiping Kuatoa.

Eventually all the Kuatoa were slain, however the problem remained of our brainwashed Kaz helpless in the ocean. At on point he was picked up by the Abolth and was riding it. He became free of its stronghold on his brain and started stabbing at it. When the giant beast was taken under, the party got Kaz pulled out of the water and finally back on board.

The remains of the Kuatoa were pillaged by some of the party members. One of the Kuatoa was a pregnant female with a lot of nasty eggs. Morrow has begun a science project of sorts where he has taken some of these eggs and placed them in salt water. The others he has placed into the dark liquid evil goo.

A Tarantino Moment

Let’s take a brief pause in this action…

Our readers may be a bit confused, one moment the heroes and heroines are fighting in a bar and the next thing they know, suddenly a creature arising from a yellow, lemon-fresh, gooey abyss is showing up on a boat to attack the “benevolent” Dark Stalkers. Well, let me clue you young readers into why our heroes and heroines face an almost certain perilous situation.

/Tarantino Style flashback to Athkatla/

Camlin needed a way to get The ever-so-wonderful Dark Stalkers out of his hair and to continue the mission that they had ever-so-wonderfully messed up. With the contact killed, shopping and gossiping done, and relaxing only just starting on the Plotaris’s cozy lifestyle, The Dark Stalkers were immediately called to go to the docks; a vessel that could take The Dark Stalkers southern, closer towards their missions of getting their gold back, finding where Mephisto had emotionally wandered off to, and perhaps owning a baby mammoth or two.

So, the trigger happy group they were, they immediately ran to the docks, no questions asked. The Dark Stalkers were greeted by a half-elf with a falcon :Captain Lewis Red and his yet-to-be-named falcon.
Captain Red questioned The Dark Stalkers only briefly, the group unusually quiet to responses and questions this day. “Welcome to the crew… and keep your mouth down about pirates here,” Captain Red articulated to them.
With that, The Dark Stalkers began to board the “HammerCrest,” a two leveled boat with rather cozy living quarters and space, still tied up to dock #12.

As chaos always seems to follow order, so it does follow The Dark Stalkers as well. Before the group had time to blink, an angry debt collector—an entire crew of Dwarves never-the-less—pulled up to dock, yelling to Captain Red to repay what he owed for the boat. The Dark Stalkers, as per usual to shoot first and ask questions later, immediately began to attack the Dwarven crew. The Dark Stalkers tried their hardest to be relentless in their torrent of attacks against the Dwarves, even using outlawed magic to attack, but missing many shots. A few of the Dwarven crew did die, drowning in the water; as well as the entire crew was pulled magically off of their boat, leaving the Dwarf boat to go smashing into the docks.
As the attack against the Dwarves was happening, Daewoo tried her hardest to help out with untying the sails and the ropes tethering the boat to the dock. Her dragonborn hands were of help, and before the Dwarves could even get close to the boat, the “HammerCrest” was in the water, sailing away.

As Captain Red and The Dark Stalkers pulled out of the docks, they could hear the echoing cries of not only the Dwarves cursing Captain Red, but also of the local wizarding authority showing up to the scene to investigate who had used the outlawed magic, as well as the wonderful sound a wooden boat makes when it goes smashing bow first into a dock.

Only after they were in the waters of the ocean did our Dark Stalkers think to wonder what cargo they held. Only after they were in the waters of the ocean did they think of wheither or not they really had to attack the Dwarves. But, with a shrug and a laugh, they were out at sea, heading towards whatever chaos and adventure was certain to be ahead of them.

/Fade back to present battle/
Creature of the Abyss

Floating in unbroken blackness, it waited, mysteries incomprehensible oozing through its brain—-its lures drifting in the currents of the sea lanes, mimicking the flotsam and jetsam of the ocean. Around the dark creature, intently wandering in chaotic patterns, Kuatoa slaves followed the creatures plans. Far above them, in the surface world, a psychic beacon burst. Kaleidoscopic images flashed in the creatures mind; a boat bobbing in the ocean, a Tiefling women, sailors with arms reaching out, a Dragonborn lending aid. Nothing in it’s outside appearance, its six crimson eyes, its tentacles floating in the undersea current, showed the creatures amusement, but its dark brain vibrated with malicious glee. No one, not even the boy whose brain he had latched on to, a slimy psychic parasite attached by a thousand psychic hooks, knew that their doom awaited. The creature began to rise to the surface, draw to the dark beacon.

Daewoo looked on in horror at the welts on the boys back. They had pulled the the young halfling in earlier off of the sea, and when she had heard that he was injured, she had not imagined this. Their were long purple lashes on the boys back as if he had been whipped repeatedly. The wounds looked like nothing someone would get in a shipwreck. Clearly, their was more to the boys story, but it was also clear that any attempt to get him to talk, would subject him to revisiting the horrors that he had seen. The most important thing was that he be healed.

Morro’s eyes opened. Staring up, at the wooden ceiling from his position in the hammock, he could hear the sounds of alarm and carnage. His body was already moving without thinking, trained as it was in combat. By the time everyone else was up, he had already made to the stairs. He could hear the sound of the halfling boy in the next room screaming in an unnatural voice, but his mind was already focused on battle. He leaped up the stairs and burst through the door.

The lacerated boy jerked and twisted lifelessly as if his body was a wooden marionette controlled by an unseen puppeteer. His neck cocked at an impossible angle, and his eyes glowing with malicious intelligence, the boy leered at Kaz D’Kazzen. Kaz could feel the pull on his consciousness and the sudden burst of intense bright pain behind his eyes, like a hook piercing his thoughts and pulling them out through a tiny hole in his forehead. For a second, a link was established between Kaz and the being, and Kaz gagged as thoughts too terrible to comprehend penetrated his minds eye.

Roulette blasted a hex at the monster inside the body of the boy. The body slammed against the headboard, and then slid down to crumble on the bed.

On deck, it was a bedlam of whipping tentacles, aquatic humanoids with shark-bone spears, and ocean spray and yellow slime crashing over the ship’s hull.

Morrow was on the aft with a mad glint in his eye attacking one of the sailors. Madness was everywhere as the sea raged darkly around them.

Jera-Sai dodged to the side as a Kuatoa thrust a wickedly barbed spear in the place where she last stood. The deck rocked back in forth in the sea. Balance was tricky on a wet deck, but Jera-Sai already had learned from the sailors how to move low to the ground to keep balance. She smiled as salt spray splashed around her and fired off another spell.

By the time Roulette got to the surface the battle was already underway. The pitched hardwood of the ship was covered in a phlegmatic slime that seemed to float in haze around them. Kroatoa surged around them, leaping over the handrails to join the battle. But Roulette was drawn, to the figure floating in the sea of the ships starboard. An alien creature. A creature, Roullette instinctively knew, not of this world.

Mouse leaped between the two fish people. They tried to follow her movements with their milky pearly eyes, but she was too quick. A living dust devil of chains and blades. Before its fish like brain could even comprehend a series of lacerations formed across its slimy chest. A mouth gasped, showing rows of small razor teeth. It did not know fear, but it would feel pain.


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