Athkatla

Summary

Anything goes in Athkatla. What is considered illegal, immoral, or despicable in other places passes without comment in this so-called city of sin if the price is right. Lewdness, slavery, and even less savory acts such as murder occur here, as in any large city. But in Athkatla, the law permits almost anything. The only illegality is speaking or acting against a merchant house. In all other cases, the response to an offense is a fee, whose size depends on the degree of inconvenience to the other party. Once the fee is paid (often in advance), the act is not considered criminal — only not paying is seen as unlawful behavior. Gold flows freely in Athkatla. As one of the busiest ports in all Faerûn, almost any good or service can be had here. Ships from places near and far dock in the city, transporting exotic vegetables, slaves, jewelry, strange relics, pirate booty, and more. Athkatla’s marketplace might even overshadow Waterdeep’s. Above the bay is Goldspires, a temple to Waukeen nearly as large as a small town.

Popular shops include Tiny Deaths (poisons), the Museum of Inquisition (torture equipment), Madroon’s Curios (a little of this, a little of that), Lowmarket (slaves), Faded Ages (memory tailoring), Odd Candy (sweets . . . ?), and I Change (body modification).

Government

Since its unification under Thayze Selemchant Amn was ruled by the Council of Six, who resided in Athkatla. Their main duties were to maintain trade within and outside of Amn, controlling nearly every aspect regarding the economy of the nation. Separate from their economic concerns, the council also coordinated the militaristic defense of the nation, a task in which each individual member had a particular role.These positions were anonymously held.

Since the Spellplague however, things have changed. The number of seats on the Council was reduced from six to five. Amn remains an oligarchy but has since abandoned all pretenses of being anything else and the positions on the Council are now openly held by the rulers of five noble houses: Alibakkar, Dannihyr, Nashivaar, Ophal, and Selemchant.

Selemchant: From Athkatla, sponsors of the Cowled Wizards. The head of the House is one of the Council of 5 bearing the title Meisarch.

Dannihyr: From Eshpurta, rumored to have underworld dealings. The head of the House is one of the Council of 5 bearing the title Tessarch.

Alibakkar: From Athkatla, One of the ruling houses of Amn. The head of the House is one of the Council of 5 bearing the title Namarch.

Ophal: From Crimmor, One of the ruling houses of Amn. The head of the House is one of the Council of 5 bearing the title Iltarch.

Nashivaar: From Esmeltaran, allies and supporters of the Church of Cyric. One of the ruling houses of Amn. The head of the House is one of the Council of 5 bearing the title Pommarch.
Factions (These are only a few of the many that vie for power and position) Ambush by stephencrowe12

The Shadow Thieves: This widespread syndicate has largely succeeded in driving all other Amnian thieves’ guilds out of business.

The Midnight Edict: New and rival organization to The Shadow Thieves. Rumored to have influence in the Harbor District of Athkatla, the west side of the Market District, and various other areas of the more affluent districts in northern Athkatla.

The Cowled Wizards: This cabal of the only “legal” arcanists in Amn is under the control of House Selemchant. The Cowled Wizards serve as the Meisarch’s spies, troubleshooters, and assassins. Most are little more than mercenaries.

The Emarald Cabal: This secret society of unlawful spellcasters opposes the whole crooked Amnian system. The cabal occasionally arranges “unfortunate events” for merchant lords who become excessively destructive.

Church of Cyric: Cyric’s faith is powerful in Amn, since it espouses as virtues ambition, self-reliance, and the principle of “buyer beware.” The church is not seen as particularly murderous or antisocial by most Amnians. Those initiated into the deeper circles of the faith know otherwise. Merchants who don’t want to suffer mysterious monster attacks against their caravans and ships pay off the Black Sun. Many wish to arrange such things for their rivals and willingly participate in every sort of degradation and initiation demanded by the Prince of Lies. The Cyricists are working to elevate the Pommarch to the position of council leader.

Interesting Places

tThe Silk Eye: Casino on the southern border of the Harbor/Market district, this gambling hall is owned by the Halfling Rolen.

The Silver Throne: One of the premier brothels in all of Athkatla, The Silver Throne was famed for having a high priced companion name Trea who held a very exclusive clientele.

The Lusty Dagger Tavern: A popular tavern on the south side of the Marketplace that specializes in exotic tastes and wild parties.

The Bridge: This massive bridge connects the northern and southern parts of Athkatla. This bridge sees heavy traffic as this is the only way to get to other half of the city by foot.

Museum of Inquisition: The Museum of Inquisition is a palace of pure debauchery. Once owned by the late Baron Zora, it has now fallen into possession of an unknown air. The Museum once held special events with various forms of performance arts including live sacrifices and orgies, amongst others.

The Sleepy Fox Inn: Rumored hangout for member’s of the Emerald Cabal.

The Golden Dragonne Theatre: Grande performances and concerts are held in this large theatre in the Wave District. Only the most affluent and influential get invited to these exclusive performances.

Athkatla

The Dark Stalkers of Faerun BenjaminHahn